LEAGUE MENU
General League Setup
Commissioner Email Address:Send Email To Commish
Commissioner Username(s):
Total Number of Divisions:3
Number of Franchises:12
Number of Roster Spots:25
Number of Taxi Squad Spots:3
Head-To-Head Matchups:Yes
Each Player can be on:1 rosters per League
Track Player Salaries and/or Contracts:Yes
At the start of the season, rosters are determined by:Both an on-line long-running (email) draft and long-running (email) auction, taking several days/weeks to complete.
Abilities Setup
Franchise Abilities:Submit lineups
 Propose / accept trades
 Make Taxi Squad moves
 Post to message board
 Post to league chat and trash-talk videos
 Customize franchise
 Participate in survivor pool
 Participate in NFL pool
Commissioner Lockout:No, the commissioner still has the ability to view pending owner-initiated transactions.
Standings Setup
Standings Sort Criteria #1: Victory Points
Standings Sort Criteria #2: Overall Winning Percentage
Standings Sort Criteria #3: Total Points Scored
Standings Sort Criteria #4: Reverse Order Of Opponent Total Points Scored
Division/Conference Setup
Divisions: Halas, Landry, Lombardi
Auction Setup
Minimum Auction Opening Bid:$ 1.00
All Auction Bids Must Be In Increments Of:$ 1.00
Auction Over:0.09375 days after high bidder changed
Winning Auction Bids Amounts Are Charged To An Owner:No
Are Auction Bids "Proxy" Bids?Yes
Should owners be forced to have a full roster at the end of the auction?Yes
Maximum Number Of Players That Can Be Up For Auction At One Time:999
Starting Auction Funds Available To Each Franchise:$ 0.00
Accounting Setup
League Entry Fee:$70.00
General Scoring Setup
Calculate Fantasy Results From:Week 1 through Week 16
Number of Decimal Places For League Scoring:2
Ties Are:Counted as ties
Starting Lineup Setup
Total Starters:10
Number of Starting QBs:1
Number of Starting RBs:1-3
Number of Starting WRs:2-5
Number of Starting TEs:1-3
Number of Starting PKs:1
Number of Starting Defs:1
Lineup Submission Deadline:Players Are Locked At Kickoff Of Their Game
Are Partial Lineups Allowed?NO
Hide starting lineups from all owners until:Never hide starters.
Should owners be allowed to submit players on bye as starters?Yes
Roster Position Limits Setup
Salary Cap Setup
Track Salaries:Yes
Per-Franchise Roster Salary Cap:$400.00
Salary Cap Type:hard
When a player is acquired that does not have a salary/contract, assign the default salary/contract to him?No
Reset Player Salary/Contract To League Default:never
Percent Of IR Player Salary That Counts Towards The Salary Cap:50%
Track Contract YearNo
Other League Settings
Display NFL Player Injury Status?Yes
Display Top Performers/Player Stats Report?Yes
Display Rosters Report?Yes
Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page?Yes
Display NFL Bye Weeks/NFL Schedule?Yes
Display NFL News Articles?Yes
Display NFL Free Agents on Fantasy Free Agent Lists?Yes
Display NFL Rookies With (R) Next To Name?Yes
Time Zone:ET
Display "Drafted" Column on Rosters Report?No
Are league reports private (Not accessible to guests)?No
Is league home page private (Not accessible to guests)?No
Draft Setup
Draft Pick Time Limit Turned: On and set to 12:00 hours
Trades Setup
When An Owner Accepts A Trade: The trade requires approval from the commissioner.
Display Trade Comments To All Owners?No
Allow Trades That Would Create Invalid Rosters To Go Through?Yes
When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup?No
Default Number Of Days For A Trade Proposal To Be Valid For:7
Prevent Owners From Accepting Trades Between Kickoff of that player's game and the end of the last game of the week?No
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Taxi Squad Setup
Players allowed on Taxi Squad:Rookies
Additional League Rules Setup

Ultimate Fantasy Football League VI Rules

UFFL VI League Site

UFFL VI Constitution Last Update: February 12, 2019
Table Of Contents
Chapter Title
1 Overview
2 League Officials
3 Owner Requirements
4 League Calendar
5 Divisions
6 Roster Management
7 Positions
8 Lineups
8A Weekly Lineup Submissions
9 Scoring
10 Regular Season Schedule and Standings
11 Playoffs
11A Playoff Home Field Advantage
11B Toilet Bowl
12 Tiebreakers
13 Salary Cap
14 Blind Bidding Dollars
15 General Auction Rules/Guidelines
15A Initial League Auction
15B Preseason Free Agent Auction
15C Regular Season Blind Bidding Waivers
15D First Come First Serve Waivers
15E Free Agent Classification
16 Trades
17 Injured Reserve
18 Taxi Squad
19 Preseason Rookie Draft
20 Player Pay Raises
21 Rule Changes and Voting
22 Retiring/Replacement Owners
23 Governance
23A Commissioners' Duties
23B Assistant Commissioners' Duties
23C League Disputes
24 Expected Owner Conduct
25 League Finances
26 Payout Structure
27 UFFL Ultimate Championship

Note: Rules in blue were changed/added for the 2019 season.

1. Overview:

UFFL VI was established in 2008 and is designed to create the fairest level of play on all situations, while rewarding the best teams throughout the year: combination of head to head wins plus victory point scoring (points awarded by the total points you score each week). The league consists of 12 teams in three divisions, dynasty format, head to head play with double headers, and a six team playoff starting in week 14. Players will be initially acquired via an online auction and via a free agent auction and rookie draft in subsequent years. Teams will bid on players and manage a salary cap throughout the year. In the off-season, players will receive raises based on previous season’s performance. The entry fee is $70 the first year with a refundable $30 franchise fee for a total fee of $100. The league will use myfantasyleague.com (MFL) as the league management/website service.

2. League Officials:

Commissioner: Dave Torreano

Assistant Commissioner (AC): Kurt Wille

Treasurer: Dave Torreano

3. Owner Requirements:

UFFL VI requires active ownership. Owners are required to log in to the league web site and visit the home page so that it registers on the franchise owner activity module. Any owner who is inactive for more than 10 days during the regular season or more than 45 days during the off-season may be removed from the league. If there are legitimate personal reasons for an owner's leave of absence (for example a vacation lasting longer than one week during the regular season or three weeks during the preseason), the Commissioner should be notified of the situation in advance and the league will work with the owner to deal with the situation. If notification is not possible due to circumstances (health issues, etc.), the situation will be dealt with on a case by case basis.

Owners must fully participate in all league auctions, vote on rule proposals, and submit roster cuts when necessary.

A team owner may not collude with another team owner for the purposes of helping one team at the expense the other.

It is the sole responsibility of the team owner to arrange payment of the yearly league fee and to make sure that payment is made in a timely manner. Please see section 27, "League Finances" for payment details.

A replacement owner (or owners) may be sought at any time by the league if any of these requirements are not met. Removal from the league does NOT require a league vote in the case of a failure to pay the yearly league fees or a consistent verifiable lack of participation (logging in to league site). Removal for tanking or collusion requires 8 of 11 owners voting to remove (league vote sponsored by the Commish). A league owner may be removed for any other reason at any time, but this must be accomplished by 9 of 11 owners voting for removal.

Owners may request reinstatement if they are removed for violating two or less owner requirements (45 day login, paying entry fee, rule proposal voting, roster cutdown) but will have to pay a $20 penalty prior to reinstatement. Owners who violate three or more requirements will not be reinstated.

4. 2019/20 League Calendar:

a) January 1, 2019: End of Regular Season ---> Offseason begins, Players activated from IR.

b) February 3, 2019: NFL Super Bowl, all players activated from taxi squad the following week.

c) February 12, 2019: Trading resumes.

d) February 14, 2019: Commish will calculate salary raises/decreases and input new player salaries into MFL.

e) March 4, 2019: End of Offseason ---> Preseason begins.

f) March 4-18, 2019: Roster cutdown.

g) March 19, 2019: Preseason salary cap in effect, all teams at or under $400 Salary Cap.

h) April 12-18, 2019: Owners e-mail rule proposals to Commish.

i) April 18-24, 2019: Rule proposal voting.

j) June 7, 2019: Entry fee deadline.

k) June 3-10, 2019: Roster cutdown.

l) June 19, 2019 - UTC: Rookie Draft

m) July 14-21, 2019: Roster cutdown. Owners e-mail roster cuts to Commish, not opened until July 22.

n) July 22, 2019: End of Preseason ---> Regular Season begins.

o) July 29-31, 2019: Free Agent Auction I

p) Aug 21-23, 2019: Free Agent Auction II

q) September 4-6, 2019: Free agency blind bidding (happens 15 more weeks).

r) September 6-8, 2019: FCFS waivers (happens 15 more weeks).

s) September 5, 2019: NFL season starts.

t) November 21, 2019: Trade deadline.

u) December 22, 2019: Free agency ends.

v) Week 14: Playoffs begin – Quarterfinal games

w) Week 15: Semifinal games

x) Week 16: League Championship

y) January 1, 2020: End of Regular Season ---> Offseason begins, Players activated from IR.

z) February 2, 2020: NFL Super Bowl, all players activated from taxi squad the following week.

5. Divisions:

There will be three divisions. Each division will have four teams.

The divisions will be realigned every two (2) years in even numbered years. (2018, 2020, 2022, etc.) The realignment will be done by adding up the victory points of each team the last two years and holding a draft by the top three ranked teams (tie breaker will be the 2nd years victory points). Each of the top three teams will be placed in a division (1st in Halas, 2nd in Landry, third in Lombardi) and will draft their division rivals. The order of the draft will be by ranking (i.e. The team with the highest number of victory points will select first, followed by the second, then the third). Subsequent rounds (2-4) will be the same order as the first round. The draft will be done through the league message board with each draft choice having a time limit of 24 hours. In the event an owner does not select a team within the 24 hour time limit then the highest ranked team (by victory points) remaining will be selected automatically. The draft will start the following Wednesday after completion of the rookie draft. Note: In the event one of the top three owners will be unavailable at the time of the divisional draft, the commissioner has the authority to change the draft date to a time when all three drafting owners are available. The owner must notify the league that they will be unavailable prior to the start of the divisional draft.

6. Roster Management:

Note: Roster = Active Roster + Taxi Squad + IR Players. If the rules don't specify Active Roster then they refer to the Roster.

Rosters will consist of players from the following positions: Quarterback (QB), Running Back (RB), Wide Receiver (WR), Tight End (TE), Place Kicker (PK), and Team Defense (DEF).

During the regular season, each team will have 20 active roster spots, 2 Injured Reserve (IR) roster spots, and 3 Taxi Squad (TS) roster spots. Teams cannot have more than 20 active players or 25 total players on their roster for more than 24 hours. The absolute maximum at any time during the regular season is 22 active players and 27 total players on the roster (due to uneven trades). A team may drop below the number of roster spots, but must fill his roster at the next available opportunity and if they do not, 5 BBIDs will be subtracted from their BBID balance.

During the offseason, there are no limits to the roster size and salary cap.

During the preseason, teams can carry a minimum active roster (excluding Taxi Squad and IR Players) of 15 players and a maximum roster (including Taxi Squad and IR Players) of 25 players. A minimum salary cap of $300 must be maintained throughout the preseason. The preseason roster and salary cap requirement does not go into effect until the first roster cutdown deadline (see Rule 4g.)

At the conclusion of the Preseason Free Agent Auction, teams must have a minimum active roster (excluding Taxi Squad Players) of 20 players and a maximum roster (including Taxi Squad Players) of 23 players.

There are three roster cutdown periods during the preseason. In the preseason, players can only be dropped during these periods:

a. March 5-18, 2019. The salary cap is decreased to $400 on March 5, 2019 and roster drops are enabled. All teams will then have two weeks to cut/trade enough players to get at or under the $400 salary cap. Rosters must have at least 15 players and a salary of $300.

b. June 3-10, 2019. Roster drops enabled on June 3, 2019. All teams will have 15-22 players on their roster prior to the rookie draft.

c. July 14-21, 2019. Owners e-mail roster cuts to Commish. All teams will have 15-23 players and 15-20 active players on their roster prior to the free agent auction.

If an owner misses a required roster cutdown deadline, the Commissioner will determine the cuts by trying to determine who he would cut if it were his team. Decisions will be based on news available at the deadline. Once the deadline has passed, the owner will have no control over who gets cut.

There will be no positional roster requirements during the preseason. During the regular season, each team must carry enough players to field a complete starting lineup. In the event an owner determines it is in their teams best interest to not field a complete starting lineup, the owner is required to provide justification to the league prior to the end of that weeks games. In the event proper justification is not made prior to the end of that weeks games the team owners salary cap will be penalized $5. Proper justification is determined by the commissioner unless challenged by another owner (this includes the team owner with a deficient lineup if the commissioner rules improper justification). See paragraph 23.

7. Positions:

Player positions are determined by MyFantasyLeague.com which uses depth charts from RotoWorld.com

8. Weekly Starting Lineups:

Weekly starting lineup for each team is as follows:

  • 1 Quarterback (QB)
  • 1 Running Back (RB)
  • 2 Wide Receivers (WR)
  • 1 Tight End (TE)
  • 2 Fantasy Flex (RB/WR/TE)
  • 1 Fantasy Flex (WR/TE)
  • 1 Place Kicker (PK)
  • 1 Team Defense (DEF)

Total Starters: 10

8A. Weekly Lineup Submissions:

Weekly lineup submissions will be handled by MFL. Basically, each player's weekly lineup deadline will be just before that player's game time. So if a player has a game time of Sunday at 1:00 PM Eastern the lineup decision for that player will have to be made before that time. If he is listed as "starting" at that time, he will be counted toward your score for the week. If he is not listed as a starter at that time, he will not be counted and you must use a different player (whose game has not started yet) in that slot. If an owner fails to submit a valid weekly starting lineup, the previous week's lineup will be used. Even if the team wishes to use the same lineup as the previous week, a team must resubmit that lineup using the MFL system. There will be a $5 salary cap penalty assessed to any team who does not submit a lineup during a regular season week.

9. Team and Player Scoring:

9.1) Overview

A decimal scoring system (2 decimal places) and negative point scoring will be in effect for all positions. The official league scorekeeper will be MFL. All official scoring changes recommended/offered by MFL before the start of the first NFL game of the following week will be accepted, even if they change the outcomes of games.

9.2) Scoring Discrepancy

Team owners are responsible for notifying one of the league officials in the case of a scoring discrepancy that does not involve a statistical modification sponsored by MFL. Any scoring discrepancies that are not brought to the attention of a league official by game time of the first game of the following week will be considered null and void, and any scores will be considered official.

9.3) Player Scoring

The current scoring rules are available on the main menu under Reports >> Rules >> League Scoring. It is the responsibility of every owner to review the scoring rules prior to the start of each season and relay any issues to the Commissioner at that time.

10. Regular Season Schedule and Standings:

The regular season schedule is 13 weeks. Each team will play two head-to-head matchups (double headers) through week 13 of the NFL regular season. Teams will play divisional games weeks 1*, 3, 7, 8*, and 11*, and 13 with non-division games weeks 2, 4-6, 9-10, and 12. * - two divisional opponents.

Each week teams receive 2 pts for a win, 1 pt for a tie, 0 pts for a loss in addition to 2 pts for a top 4 scoring team for the week, 1 pt for a middle 4 scoring team, and 0 pts for bottom 4.

The league standings will be determined by the following in order:

1. Victory Points (higher is better)
2. Overall Winning Percentage
3. Total Points Scored (higher is better)
4. Total Pts. Scored Against (higher is better)

In the unlikely event that all four of the primary standings criteria result in a tie, a coin flip will be used as a tie-breaker. Note that head-to-head record is NOT part of the standings criteria.

11. Playoffs:

The playoffs occur weeks 14-16. Six teams qualify for the playoffs. The division winner with the most Victory Points is the #1 seed (highest seed), division winner with the 2nd most Victory Points is the #2 seed, and the remaining division winner is the #3 seed. The wildcard team with the most Victory Points is the #4 seed, etc. In case of any ties, overall winning percentage is the first tiebreaker and total points scored is the second tiebreaker.

Playoff Schedule:

Week 14:

Quarterfinal 1 - Seed #3 vs. Seed #6
Quarterfinal 2 - Seed #4 vs. Seed #5

Byes - Seed #1 & Seed #2

Week 15:

Semifinal 1 - Seed #1 vs. lowest seed remaining that won in week 14
Semifinal 2 - Seed #2 vs. highest seed remaining that won in week 14

5th Place - Loser Quarterfinal 1 vs. Loser Quarterfinal 2

Week 16:

Championship Game - Winner Semifinal 1 vs. Winner Semifinal 2
Consolation Game - Loser Semifinal 1 vs. Loser Semifinal 2

11A. Playoff Home Field Advantage:

During weeks 14 and 15 of the playoffs, the higher seeded team will have home field advantage and receive additional points. For week 14 games, Seed #3 will receive 6 additional points (double the difference in seeds) and Seed #4 will receive 2 additional points. If the lower seeded team has the same or more Victory Points than the higher seeded team, the home field advantage will be the difference in seeds, not double. For week 15 games, the home field advantage will be the difference in seeds plus 1 point using the original seeding. For example, if Seed #1 plays Seed #5 in Semifinal 1, Seed #1 will receive 5 additional points.

There is no home field advantage for games played during week 16.

11B. Toilet Bowl:

The six teams not qualifying for the UFFL VI Playoffs will be entered into the UFFL VI Toilet Bowl Tournament. Seeding for this tournament will be based on victory points and will use the same tie-breaking procedure used to determine UFFL VI Playoff seeding. The team with the most victory points will be awarded the top seed. The next best, the second seed and so on, through the six seeds. The Toilet Bowl Tournament will start during week 14 and conducted as follow:

Week 14:

Quarterfinal 1 - Seed #3 vs. Seed #6
Quarterfinal 2 - Seed #4 vs. Seed #5

Week 15:

Semifinal 1 - Seed #1 vs. lowest seed remaining that won in week 14.
Semifinal 2 - Seed #2 vs. highest seed remaining that won in week 14.

Week 16:

Loser Quarterfinal 1 vs. Loser Quarterfinal 2 (Winner - 5th place; Loser - 6th place)
Loser Semifinal 1 vs. Loser Semifinal 2 (Winner - 3rd place; Loser - 4th place)
Winner Semifinal 1 vs. Winner Semifinal 2 (Winner - 1st place; Loser - 2nd place)

12. Tiebreakers:

During the regular season, no tie-breaker method will be used to determine winners in the event of a tie. During the playoffs, in the event of a tie, the winner will be the team whose offensive starters (QB, RB, RB, WR, WR, WR, Flex, and TE) scored the most touchdowns (thrown + caught + run = total). In the event this does not settle the tie, the fantasy team who started the highest fantasy scoring player/DT involved in that game will win. Should a tie exist after this tie-breaker, the 2nd highest fantasy scoring player/DT will be used and so on until the tie is broken and a winner is declared. In the event that after all 10 possible tiebreakers have been used and a tie still exists, the home team will be awarded the win.

Ties involving Division Titles and Wildcard Teams will be broken in the following manner:

1. Overall Winning Percentage.
2. Total points scored.
3. Power Rank.
3. Reverse Order Of Opponent Total Points Scored.

13. Salary Cap:

13.1) Preseason Salary Cap

The preseason is from the first Monday in March to the fourth Monday in July. During the preseason, the salary cap per franchise is $400. Teams that go over the $400 cap must cut and/or trade players within two weeks of going over the cap. Remember, teams cannot go under 15 players during the preseason. If a team is over the cap for more than 14 days, the Commissioner will cut players at his discretion until the team is at or under the cap. The Commish will attempt to cut the oldest player, 2nd oldest, etc. but it is not mandatory.

13.2) Regular Season Salary Cap

The regular season is from the fourth Monday in July to the first Tuesday in January.

72 hours prior to kickoff of the first game of the season, each team’s salary cap will be increased to $420. In addition, from weeks 1-10, the lower scoring teams' salary cap will increase if their bi-weekly score (weeks 1 & 2, weeks 3 & 4, etc.) is in the bottom six: $4.5 for the two lowest scoring teams, $3 for the next two, and $1.5 for the last two. If a team goes over their salary cap after making a trade, the owner has 24 hours to cut players to get under their cap.

14. Blind Bidding Dollars:

Each team will have “non-real” money known as blind bidding dollars (BBIDs) available to spend on the Initial League Auction, Regular Season Weekly Free Agent Auctions, Rookie Draft and Preseason Free Agent Auction. For the initial league auction, all teams will have $400 BBIDs to bid with. Each team will start with 200 Blind Bidding Bucks (BBIDs) for the season which will be used to bid on free agents during weekly blind bidding. No team will be informed of any other team's free agent bids until after the winning bids have been awarded. The team with the highest bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team's BBIDs. If a team's BBID balance goes to zero, that team will no longer be allowed to bid on FAs for the rest of the season. No bid will be accepted that is larger than a team's remaining BBIDs. The minimum bid is $1 and all bids must be in increments of dollars (no cents). 50% of any unused BBIDs (rounded up) will be carried over to the following year at which time each team will also receive an additional 100 BBIDs. Blind Bidding Dollars may also be included in trades.

BBID amounts are listed in the league standings. It is the responsibility of the owner to verify that his BBID amount is accurate at any given time. If there has been an accounting error, an owner must inform the Commish of the error and the Commish will attempt to resolve the issue.

15. General Auction Rules/Guidelines:

For all auctions, the minimum bid is $1 and the bidding increments will be $1. Bids in the Initial League Auction are PROXY BIDS. This means that a bid you make will only cost you as much as it "needs to" up to your maximum bid amount. Therefore, you should bid as much as you’re willing to spend on a player and not overly concern yourself with "sniping". If you feel Tom Brady is worth a maximum of $100, bid $100. If the next closest bid from your opponents is $40, you will get him for $41 and saved yourself $59. There will be NO retractions of bids whatsoever.

15A. Initial League Auction:

The initial league auction will begin on August 11, 2008. It will include all NFL players and free agents, including rookies. College or high school players are not eligible. To be rostered, a player must be eligible to play in the current or upcoming NFL season (suspended NFL players or IR players are considered "eligible").

The league will use the MFL system for our initial player auction. Teams may nominate and bid on players using this system. The minimum bid for nominating a player is $1 with a minimum of $1 required to increase the bid on a player. The auction for a player will end after 18 hours has elapsed without a new high bidder on the player. For the first 10 days of the auction, beginning at 6:00 AM ET, each owner can and should nominate one player per day. If you miss your nomination for the day, you cannot make it up the next day. For the next five days, you will nominate two players per day. You should continue to nominate as long as you have less than 20 Total "Won" Players AND Winning Bids. At some point, you are going to get down to only needing 1 player. If you have a high bid on one player, then that will count as your final roster spot until someone outbids you. This should continue until every team is completely filled. Everyone will always have the ability to put up players so it is your responsibility to know if you put your player up for the day or not. If you nominate more than the allotted players per day, each extra nominations will cost your team $2 from your salary cap for that season per violation. It is extremely time consuming to track down who had the extra nominations so please be aware of your nominations. Remember, each day at 6 AM ET, the nomination count is reset. On Day 16, you can nominate as many players as you like to fill up your 20 man roster.

Owners may use ALL $400 of their initial bidding dollars during the initial auction if they wish, but must do so with the knowledge that they will have very limited resources to help their teams with waivers during the course of the regular season.

15B. Preseason Free Agent Auction:

15B.1) Overview

The 2019 free agent auction is broken into two three day periods: July 29 - 31 (nominations end on Jul 31) and August 21 - 23 (open nominations on Aug 23). The rules and procedures will be very similar to those of the Initial League Auction in year 1. On Day 1-5, all teams will nominate 1 free agent each for bidding on with open nominations starting on Day 6, August 23. Owners do not have to nominate a player if the number of players on your active roster plus the number of players from pending auctions is 20 or over. However, if an owner fails to nominate a player, this will count as a missed or passed nomination. In the event of a 2nd missed or passed nomination occurrence, (even if the active roster + pending auction players totals 20 or more) the owner will be locked out from participating in the remainder of the auction. This lockout includes nominating new players or bidding on active player nominations. The minimum bid is $1 with $1 increments.

The timer is 24 hours and will reset back to 24 hours when the high bidder changes (18 hours for the 2nd auction period). The timer will be reduced in half every six hours on Jul 31 and Aug 23 with the first reduction at 11:45 AM ET.

Owners may not cut a player during the auction and no trading is allowed during the auction. Trading is allowed between auction periods as long as the trade does not result in any team's total salary to be less than $300 or greater than $400.

15B.2) Roster Size, FA BBIDs, and Salary Cap

The active roster size for each auction period will be set at 20 players. Each team must not go over the regular season roster cap of 20 players (excludes TS players) and must remain at or under the $400 salary cap at all times. Teams may not bid on a player if it puts them over the salary cap.

15B.3) Auction Etiquette

Please do not wait until the last minute to bid on a player if you can help it. It just slows the process down and there may be too many players on the board if everyone always waits until the last day to bid.

15C. Regular Season Blind Bidding Waivers:

Owners can drop and add players during the season via blind bidding waivers. BBID waivers will run weeks 1-16.

The bidding process will be a blind bidding process, with the highest bid winning that player. The bids must be submitted on the league website through the MFL FA screen. There are two waiver periods each week, the first one ending on Wednesday at 11:00 PM ET and the second one ending at 11:00 AM ET on Fridays. These times will apply to all weeks, regardless of whether there are Thursday or Saturday games. Each owner will only be allowed to pick up four free agents via the bidding system per week. If two teams are tied in the amount that is bid for a player, the team who submitted the bid first (according to the latest MFL time stamp) will pick up that player. Owners cannot bid more than their current BBID $ balance listed in the league standings. You may increase, decrease, and retract any bids that you make on the website before the deadline.

BBID waivers will remain open through the Friday before the league championship. The Commissioner or Assistant Commissioner will have final approval for any questionable drops that may be deemed collusive or roster dumps from owners that may be quitting the league from the week prior to the league playoffs through the final Friday waivers prior to the league championship.

15D. First Come First Serve Waivers:

A first come first serve (FCFS) waiver period will be open weekly from Friday at 1:00 PM ET to Sunday at 1:00 PM ET.

Owners will be limited to one FCFS waiver each week. Extra players picked up will be removed from rosters. The first time an owner performs more than one FCFS add in a week, no action will be taken other than the player being dropped. Additional violations will result in the ability to add/drop players being revoked 1-2 weeks depending on the number of illegal moves.

The salary of players picked up during FCFS will stay with the player. The Commish will give players a $10 salary within 48 hours if they do not have a salary.

FCFS waivers end on December 22, 2019.

15E. Free Agent Classification:

15E.1) Unrestricted Free Agents

Unrestricted free agents (UFAs) are players that are dropped between March 4 and July 22. Their salaries are reset to $0. Also, players that have no salary ($0) are UFAs as well. The winning bid for UFAs will become the player’s salary.

15E.2) Restricted Free Agents

Restricted free agents (RFAs) are players that are dropped between August 31 and the date regular season free agency ends. The salary for RFAs will stay with the player until they are picked up via auction.

Their new salary will be calculated as such:

Case 1. The winning bid for RFAs will become the player’s salary if the bid is the same as or more than their current salary.
Case 2. If the winning bid is less than the player’s salary, the new salary will be 50% of the old salary plus the winning bid but not to exceed the old salary. If the calculated salary does exceed the old salary, the new salary will be the same as the old salary. Example 1: Team A drops Carlos Hyde and his $40.50 salary during the 2nd mandatory preseason roster cutdown. Team B is awarded Hyde during the weekly free agent auction with a winning bid of $50 BBIDs. Carlos Hyde's new salary will be $50. Example 2: Team B drops Albert Wilson and his $32 salary in week 3. Team C is the high bidder on Wilson during the weekly free agent auction in week 5 with a bid of $14. Albert Wilson’s new salary will be $30 (50% of $32 + $14). Example 3: Team C drops Charles Clay and his $8 salary in week 3. Team D is the high bidder on Clay during the weekly free agent auction in week 5 with a bid of $6. Charles Clay’s new salary will remain at $8 (50% of $8 + $6 = $10 > $8).

15E.3) Resetting of Restricted Free Agent Salaries (during NFL Regular Season)

For Case 2 only: The current division leader or a designated owner if division leader is unavailable will calculate and post the players and their adjusted salaries on the message board within 48 hours of Friday's BBID waivers being processed according to the schedule below. The Commissioner (weeks 1-3 & weeks 13-16) or the Assistant Commissioner (weeks 4-12) will then input these salaries into the site within 72 hours of Friday's BBID waivers being processed.

Schedule:

Weeks 1-3: Commissioner
Weeks 4-7: Halas Division Leader
Weeks 8-11: Landry Division Leader
Weeks 12-15: Lombardi Division Leader
Week 16: Commissioner

If the RFAs and salaries are not posted on the message board, that owner will lose $50 BBIDs for each infraction. If the owner's team has a negative BBID balance, their add/drop ability will be revoked for one week.

16. Trades:

16.1) Overview

Trades between teams are unlimited and will not cost any additional money. Teams are allowed to trade players, draft picks, and BBIDs.

The salaries of players involved in a trade will stay with the players when they are traded. If a team trades Marcus Mariota ($10 salary) for Kevin White ($30 salary), the team that receives White would need to be at least $20 under their cap prior to the trade being processed or would be forced to cut players within 24 hours of the trade being processed to get under their cap (Regular Season only). See section 13.2) Regular Season Salary Cap.

Trades are to be submitted by the trading mechanism provided by MFL. There is a Free Trading Concept (only subject to rules governing collusion), so trades generally take effect immediately. Basically, are legal trades will be processed. ALL TRADES ARE FINAL (subject to the next paragraph). Note: for regular season trades in the zone Thu night to Mon night, a team cannot both start a player that's traded out and then also start a player that's traded into him, in the same week.

Every trade has a designated Trade Administrator (T.A.): nominally the Commissioner, unless his team is involved; then it defaults to the AC, unless his team is involved; by final default's it's the reigning League Champion or highest past finisher to not be involved. Rejection of the trade could occur, but ONLY be made based on the opinion that the trade constitutes collusion or cheating - NOT on the opinion that the trade is "unfair" or even "unbalancing". If a traded is ultimately rejected: intervening results using traded players would still stand; but subsequent trades which would not even have been possible if the initial trade was rejected, would be reversed.

The T.A. has three/six days (regular/preseason) on his own, to tentatively overturn the trade. Also, teams can privately or publicly protest to the T.A. (same interval of time; make it clear that's it's a protest; email, message board, but not chat). If the T.A. receives three such protests the trade is similarly tentatively overturned. If a trade is tentatively overturned, any of the potential teams affected by the "undo" then have 24/48 hours (regular/preseason) to call for a vote which would require 65% of non-trading teams for approval (minimum of four votes for approval). Commissioner can specify penalties for abusing this process. Note: If a trade involves a draft pick which is coming up, the status of the trade (above) must be all finalized before the pick can occur.

16.2) Short-term Trades

There will be no pre-arranged or short-term trades between teams. Once a player leaves a team roster via trade, the specific player(s) cannot be re-acquired for a period of 30 days. This rule will not apply to players who are dropped via FA moves by the original team.

16.3) Conditional Trades

Conditional trades are not allowed.

16.4) Trading Future BBIDs

A team may trade only BBIDs the team currently has access to.

16.5) Trade Deadline

The trade deadline is the Thursday (12:00 PM ET) prior to the week 12 games. Trading resumes shortly after the 2019 site is set up, approximately one week after the Super Bowl.

17. Injured Reserve:

Owners can place up to two players on Injured Reserve (IR) between the end of Free Agent Auction II and the end of the NFL regular season. Only players designated by MFL as being on IR may be placed on IR. There may be a day or two lag between when the time the NFL team actually puts the player on IR and when MFL reflects this on the league page. Until MFL indicates they are on IR, they will not be able to be placed on IR on your roster. While on injured reserve, 50% of the player's salary will count against the salary cap, but the player is not considered part of the active roster so you can add a player from free agency to fill the empty active roster spot given that you have enough cap room to add a free agent. Only players on the active roster may be placed on injured reserve. The Commish will activate all players on IR the week after the league championship.

18. Taxi Squad:

Preseason Taxi Squad - At the start of the rookie draft, owners must, within 48 hours of the end of the rookie draft, put any rookies drafted on the taxi squad, until all three (3) taxi squad slots are filled. They cannot activate TS players until the end of Free Agent Auction II. If they do not move rookies to Taxi squad (if space available), the Assistant Commissioner will move up to three (3) highest salaried rookie players to Taxi squad until all three (3) slots are filled. Any illegal TS moves will be reversed and TS ability will be revoked until 72 hours prior to kickoff of the first game of the season.

Regular Season Taxi Squad - TS players can be activated at any time between the conclusion of Free Agent Auction II and 48 hours prior to kickoff of the first game on Sunday of week 13. Owners can also put second year players on the taxi squad after the conclusion of Free Agent Auction II.

While on the taxi squad, 0% of the player’s salary will count against the salary cap. Once TS players are activated, 100% of the player's salary will count against the cap.

Any illegal TS moves (putting players with more than 2 years experience on the TS) will be reversed and TS ability will be revoked one week per infraction.

Any players still on the taxi squad will be activated and placed on the active roster when the site is upgraded.

19. Preseason Rookie Draft:

19.1) Overview

A three round rookie draft will start the 3rd Wednesday in June (June 19, 2019). The draft is a slow draft through the MFL league page. Pre-drafting is permitted and encouraged.

The time limit per pick is set at 12 hours. If a selection is not made in your allotted time, the pick will be skipped, but may be made up any time thereafter. For example, if your 12 hour clock expires, you and the next owner will simultaneously be on the clock. If you have pick 1.01 and time out, you and the 1.02 owner will simultaneously be on the clock. Whoever submits the draft selection first, will have precedence. If the 1.02 owner drafts and you still have not drafted, then 1.03 and you will be on the clock together. This will continue until you have drafted. So if you draft 1.01 and 1.02 through 1.10 pre-draft and the next choice pick up is 1.11, you and 1.11 will be on the clock at the same time.

The draft will continue until all teams are done selecting players. Teams may choose to forfeit a particular or multiple draft pick if they wish.

Once a rookie is drafted, he can go onto the Taxi Squad (TS). The exception is if there are already three rookies on the TS in which case subsequent rookies drafted will go on the active roster. See Section 18) “Taxi Squad” for details.

19.2) Draft Order

The draft order is determined like that of the NFL. For the non-playoff teams, the first overall pick will be awarded to the worst team based on the ranking system of the league. For playoff teams, the remaining order is determined by the team’s order of finish in the playoffs. In summary, the champion will receive the last pick in each round and the team with the least amount of victory points will receive the first pick in each round.

19.3) Trading Draft Picks

Trading draft picks and/or players is legal before or during the rookie draft but owners can only trade the current season's draft picks or the following season's draft picks (with round specified). If we are in the middle of the 2019 preseason and trading has resumed, you may trade 2019 and 2020 draft picks. Future draft picks acquired via trade do not count against the team’s current salary cap until they are drafted.

19.4) Rookie Qualifications

Any player eligible for the NFL rookie draft qualifies as an eligible player for the rookie draft. Players undrafted in the NFL rookie draft are eligible. If you have a question about a specific player’s eligibility please present the question to the league prior to the rookie draft. If for some reason an owner drafts a player that was ineligible for the rookie draft, that player will be dropped to free agency when the error is brought to the Commish’s attention. Players remaining in college for the following season are not eligible.

19.5) Rookie Salaries

First round salaries will be assigned as such:

a) 1.01 - $39
b) 1.02 - $36
c) 1.03 - $33
d) 1.04 - $30
e) 1.05 - $27
f) 1.06 - $24
g) 1.07 - $21
h) 1.08 - $18
i) 1.09 - $15
j) 1.10 - $12
k) 1.11 - $9
l) 1.12 - $6

Second round picks will be assigned $4 salaries; third round picks will be assigned $2 salaries.

20. Player Pay Raises/Decreases:

Players will be given a raise if they perform moderately or better. Pay raises/decreases will be calculated and applied at the start of the offseason, according to the league calendar. The algorithm below will be used in calculation of pay raises/decreases. The rankings are determined from the previous season's Top Performers/Player Stats report.

Algorithm:

At the beginning of the offseason, player's salaries can be increased, decreased, or remain the same and are calculated using the algorithm below.

I. In the case of salary increases, each player's new salary will be the greatest of:

a) a 50-50 average of the current salary with the level indicated on the schedule
b) a 15% increase if the performance level was in this "top level" (by position): 6 QB, 15 RB, 20 WR, 9 TE, 6 PK, 6 DEF (on any salary)
c) a 10% increase if the current salary > $10; a 7.5% increase if the current salary > $10 and QB>18, RB>42, WR>54, TE>18, PK>10, DEF>10 (position rank); 5% increase if between $6 and $10; 0% increase if < $6

QB#1: $50
QB#2-3: $40
QB#4-5: $30
QB#6-8: $20
QB#9-12: $15
QB#13-16: $10
QB#17-21: $5

RB#1: $90
RB#2: $80
RB#3-4: $70
RB#5-6: $60
RB#7-10: $50
RB#11-14: $40
RB#15-19: $30
RB#20-24: $25
RB#25-28: $20
RB#29-32: $15
RB#33-36: $10
RB#37-40: $7.50
RB#41-45: $5
RB#46-50: $2.50

WR#1-2: $60
WR#3-5: $50
WR#6-10: $40
WR#11-17: $30
WR#18-24: $25
WR#25-32: $20
WR#33-40: $15
WR#41-49: $10
WR#50-55: $7.50
WR#56-60: $5
WR#61-66: $2.50

TE#1: $30
TE#2-3: $25
TE#4-6: $20
TE#7-10: $15
TE#11-15: $10
TE#16-20: $5

PK#1-2: $5
PK#3-5: $4
PK#6-8: $3
PK#9-12: $2

DEF#1-2: $7
DEF#3-5: $6
DEF#6-8: $5
DEF#9-10: $4
DEF#11-12: $3
DEF#13-14: $2

In the event of an exact tie by performance, all tied players will take the better place (towards #1)

II. In the case of salary decreases, each player's new salary will be the least of:

a) a 50-50 average of the current salary with the level indicated on the schedule:

QB#27-32: 15% decrease
QB#33-38: 22% decrease
QB#39+: 30% decrease

RB#61-70: 15% decrease
RB#71-80: 22% decrease
RB#81+: 30% decrease

WR#78-90: 15% decrease
WR#91-103: 22% decrease
WR#104+: 30% decrease

TE#27-32: 15% decrease
TE#33-38: 22% decrease
TE#39+: 30% decrease

PK#17-20: 15% decrease
PK#21-25: 22% decrease
PK#26+: 30% decrease

DEF#18-21: 15% decrease
DEF#22-25: 22% decrease
DEF#26+: 30% decrease

III. Player salaries in the following categories will remain the same:

QB#22-26: No change

RB#51-60: No change

WR#67-77: No change

TE#21-26: No change

PK#13-16: No change

DEF#15-17: No change

*If a player stays on the taxi squad the entire regular season, he will not have his salary raised.

**Only players who were started a minimum of two fantasy games (regular season only) are eligible for a salary decrease.

These pay raises may put a team over the salary cap which is acceptable in the offseason.

21. Rule Changes and Voting:

Owners may send reasonable proposals/recommendations on rule changes to the Commissioner. There will be one period of rule proposal submission/voting in March/April, as directed by the Commish and outlined in the league calendar. Proposal(s) will be forwarded to the league and each owner will have one week to vote. Note: "abstaining votes" do not count as either a "yes" or "no" vote.

Number of people voting -- outcomes:

1 - proposal is defeated
2 - proposal is defeated
3 - proposal is defeated
4 - proposal is defeated
5 - proposal is adopted if the vote is 5-0
6 - proposal is adopted if the vote is 6-0 or 5-1
7 - proposal is adopted if the vote is 7-0, 6-1 or 5-2
8 - proposal is adopted if the vote is 8-0, 7-1 or 6-2
9 - proposal is adopted if the vote is 9-0, 8-1, 7-2 or 6-3
10 - proposal is adopted if the vote is 10-0, 9-1, 8-2, or 7-3
11 - proposal is adopted if the vote is 11-0, 10-1, 9-2, 8-3, or 7-4
12 - proposal is adopted if the vote is 12-0, 11-1, 10-2, 9-3, or 8-4

Any rule proposals that are passed shall go into effect immediately.

Proposals cannot be submitted on a rule for at least two years after a previous proposal has been voted on the same rule.

If an owner fails to vote on proposals, he will immediately lose 25 BBIDs. Failure to vote in two consecutive rule proposal periods will result in removal from the league. If the owner has paid his entry fee, he can request a refund. Franchise fees will not be refunded.

The Commissioner does not have the authority to change league rules, with the lone exceptions of (1) making changes to address league web site or software programming issues or (2) setting the league draft date. Any proposals submitted by the Commissioner are subject to the same voting criteria as any other owner.

During the season, the Commish will handle any rules interpretation matters. The AC can review any Commish decision if 3/4 of the owner requests it.

21.1) Rule Re-Evaluation:

From time to time, a situation may arise in which the rules, as written, may lend themselves to harming the position of a team in a way for which they were not meant to do when written. If such a situation arises, the league Commissioner has the right to re-evaluate the league rules to determine whether the situation at hand is such that the intent of the rules when they were written cannot be upheld because the literal interpretation would lend itself to the contrary. If so, the Commissioner can forego the rules, as written, in favor of the rule's intent.
If the commissioner comes to such a decision, he must inform the other league owners by email; explaining the situation, the decision to forego the rule in question, and the reasoning for making such a decision. League owners who believe that the situation in question does not warrant a reevaluation of the league rules must inform the commissioner within 24 hours. If three (3) league owners independently send a message to the Commissioner stating that they do not believe the rule should be forgone, the Commissioner's decision will be overruled. If not, the Commissioner's decision will be final.

21.2) Rulebook Gaps:

In the event that a situation should arise in which no effective solution can be found due to ambiguities in the league rules, the league Commissioner has the right to use his own discretion to resolve the issue. That decision must then be followed consistently for any situation of significant similarity for the remainder of the season.

22. Retiring/Replacement Owners:

If an owner chooses to leave or is removed from the league (for whatever reason), a replacement owner will be found as soon as possible. The league opening will be announced to the league and owners will have two weeks to suggest a replacement owner via e-mail to the Commish. If after two weeks, a replacement owner has not been found, the Commish will post the league opening(s) on various fantasy football message boards.

New owners will be immediately responsible for any fees not paid by the previous owner. If there are outstanding fees due, the potential replacement owner will not be an official league member until those fees are paid (this includes upcoming season dues). The Commish may at his discretion, reduce the fees for the new owner depending on the quality of the team, but this will be done only if a suitable replacement owner willing to pay the full fees due cannot be found. New owners can not perform any roster transactions until all dues have been paid.

23. Governance:

23A. Commissioners' Duties: The Commissioner is responsible for maintaining the league site, the league bylaws/additional rules, and contacting MFL Support for any league wide issues with the site. Owners can and should contact MFL Support for help with individual issues.

The Commissioner will turn on the Commissioner Lockout during the season and relay to owners the reason it has to be temporarily turned off. Thus, the Commissioner role is to be used exclusively for league management activities and not be used for in-season team management. These restrictions include but are not limited to activities related to lineup submission, lineup modification, waiver requests, auctions, and trading.

23B. Assistant Commissioners' Duties: The Assistant Commissioner (AC) will be selected by the Commissioner and remain in that role until he/she relinquishes the position or is no longer an owner in the league. The powers of the AC include assuming the duties of the Commissioner if need be, making recommendations on improving the league to include rule changes that do not require a vote, and giving advice to the Commissioner if league issues arise and a decision is required.

The Assistant Commissioners will calculate and input RFA salaries within 72 hours after blind bidding waivers are processed. He will also periodically ensure the Commissioner Lockout is turned on during the season.

The UFFL VI AC for the 2017+ season is Kurt Wille.

23C. League Disputes:

Any disputes will be sent directly to the Commissioner who will then either make a decision or forward said complaint to the league for a democratic vote. In the event the commissioner rules on the dispute the decision shall be posted to the league message board. If an owner wishes to appeal the commissioner's decision they may do so by posting on the league message board within 48 hours of the commissioner's posted decision. An appeal will consist of a vote by all league owners (except commissioner and appealing owner). The majority vote will be the final decision and no further appeals can be made (any tie will fall back to the commissioner/s original decision). The overall good of the league as a whole will be greater than the benefit to one of its constituents.

24. Expected Owner Conduct:

Owners will be expected to conduct themselves in a manner that will not disparage the league, Commissioner, league officers, nor its owners in any way, shape, or form.

1. While bragging is always a part of some owner's personality and is to be expected, insults, personal attacks, and inflammatory or taunting acts will not be tolerated. The Commissioner will have total authority in drawing the line between trash talking and the above mentioned acts. This will be strictly enforced.

2. Any correspondence attacking the Commissioner to other owners or to public message boards violates the Owner Code of Conduct.

3. Removing an Owner. If an owner is considered by the Commissioner to be conducting himself in a manner not in the Best Interest of the League or DETRIMENTAL to the league, the owner may be removed. If an owner feels it is necessary to attack the league or any of its owners in any form, then it is in their best interest to find a different league. A refund of the entry fee will be determined by the league and any refund will affect the prize money.

4. Whining: NO WHINING, BICKERING, CRYING, BELLY ACHING, ETC, ALLOWED! The Commish will be the sole determiner of any owner guilty of violating the "Whining Clause". Punishment ranges from forfeiture of future auction money to forfeiture of free agency privileges. The Commish reserves the right to issue one warning. My advice is to do a whine check before clicking send in e-mails and IMs. The league was created to have fun. Let's keep it that way.

25. League Finances:

Since UFFL VI is a dynasty league, I expect owners to remain with the league for many years. To deter owners from leaving after one year, each owner will pay a franchise fee of $30. Franchise fees are refundable after the 3rd year. New owners will pay the franchise fee their first year. If an owner leaves prior to their 3rd year, the franchise fee will go towards the new owners entry fee.

The total entry fee for the 2019 season is $70.00 ($100 for new owners).

For first year owners, a minimum of $30 must be received by the League Treasurer by the first day of the preseason according to the league calendar or within 14 days of taking the team.

The full entry fee is due by June 7, 2019, approximately two weeks prior to the rookie draft. Owners who miss the entry fee deadline will have $10 deducted from any prize money they win. This money will be added to the prize money. Owners may request an extension but no longer than one week. If fees are not received from a team by the deadline or extension, the league will officially begin to search for a new owner. Any team in arrears for league fees will be "frozen", meaning that no transactions involving the team can/will be processed until the fees have been paid. New owners cannot perform transactions (trades, FA pick up, etc) until all dues are paid. The Commissioner will notify the league once the new owner(s) is in good standing and is free to conduct normal business.

An owner retiring in good standing may petition for a full or partial refund of franchise fees provided the replacement owner pays the full entry fee and franchise fee. All fees paid by that owner will either be returned to the owner or used as a replacement team incentive. No portion of these funds will be "pocketed" by the Commish or the Treasurer.

The yearly league fee for the NEXT (not current) year can be changed with a unanimous league vote.

Payments can be sent via check/cash or via PayPal but if an online payment generates fees, the payment amount must cover both the full payment of the league fees PLUS any fees charged by online payment service. Other payment arrangements may be possible, but must be coordinated with the league treasurer.

Mail checks to:


David Torreano
Ask Commish for address

or

PayPal $70 or $72.20 (covers fees, if applicable) or Venmo $70 to David-Torreano

26. Payout Structure:

Total prize money: 12 teams x $70/team = $840 – MFL cost - misc. fees - $35 (owner discount) = $725

League payouts for the 2019 season are the following:

  • League Champion (38.1%) = $276
  • League Runner-up (23.1%) = $167.5
  • 3rd place (13.6%) = $99
  • 4th place (8.16%) = $59
  • 5th place (4.08%) = $29.5
  • Division Winner (4.08%) = $10 ($30)
  • Best W/L Record thru week 13 (4.08%) = $29.5
  • Most total points scored thru week 13 (2.7%) = $19.5
  • Virtual Vampires Bowl Winner (2.04%) = $15

If your net payout is less than or equal to the balance remaining on your league fees for the following year, the payout will automatically be applied to your league fee for that year and will not be sent via check.

All prize money will be sent/paid no later than two weeks after the Championship Game. Owners can apply their winnings to the next season’s entry fee, if they wish.

27. UFFL Ultimate Championship:

The top 12 teams in the final UFFL Coaches' Poll will receive an invite to participate in the UFFL Ultimate Championship. The top four ranked teams receive a bye in week 14. #12 plays #5, #11 plays #6, etc. During week 15, the #1 ranked team plays the lowest seeded team that won in week 14, etc. The semifinal are in week 16 and the semifinal winners play in the Ultimate Championship during week 17. The winner will be declared "The Ultimate Fantasy Football League Champion" and receive $70 (runner-up $40) and bragging rights.

a. Lineup requirements: Lineups consist of 1 QB, 2 RB, 3 WR, 1 TE, 1 PK, and 1 DT. Players must be on their current roster. UFFL V & VII owners must submit a DT which one of their DL is a member of.

b. Lineup deadline: Lineups must be received by the Commish via e-mail NLT 5 minutes prior to the kickoff of the first playoff game each week. Changes can still be made up until 1 PM ET on Sunday except for players who played in the Thursday game. Owners must e-mail their lineup in order to participate. Alternates can submit lineups prior to the deadline and will replace owners who do not e-mail a lineup. The lineups and results will be e-mailed weekly.

c. Scoring System: Same as UFFL I


Ultimate Championship Trophy

Email: Torreano@aol.com


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